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Schmo is the personal website of Stuart Curran, a UK-based designer.
Archive
Comics
Feb 8, 2022
A conversation with Art Spiegelman
Dec 3, 2020
Comics and IA revisited
Conferences
Feb 20, 2022
Information archaeology: a primer
Jan 12, 2022
Metaphor as boundary
Apr 20, 2021
Spatial reasoning and economic spaces
Dec 3, 2020
Comics and IA revisited
Jun 29, 2017
Agendashift: Lean-Agile transformation for everyone
Sep 15, 2016
Highlights from Thing Monk
Oct 3, 2012
EuroIA 2012 Conference Notes
Jul 11, 2011
The bandwidth of capability
Design
Nov 6, 2023
Accessibility equals innovation
Oct 20, 2023
AI ideation cards using Midjourney
Feb 28, 2022
Introducing the horizon blueprint
Feb 23, 2022
Blueprints are the new wireframes
Feb 13, 2022
Service design from the bottom up
Feb 7, 2022
User journey’s end
Aug 30, 2021
The perspective of experience
Aug 24, 2021
Limits of service design
Dec 3, 2020
Comics and IA revisited
Oct 9, 2020
Event storming as sensemaking for organisational change
Jul 30, 2019
Dieter Ram's design principles
Jun 7, 2016
The power of identity
Jul 29, 2015
Should designers code?
Essays
Dec 29, 2023
AI is beige
Mar 30, 2022
Atomic essays redux
Feb 28, 2022
Introducing the horizon blueprint
Feb 25, 2022
Channels of conflict
Feb 24, 2022
Information addiction
Feb 23, 2022
Blueprints are the new wireframes
Feb 21, 2022
Decisive moments
Feb 20, 2022
Information archaeology: a primer
Feb 18, 2022
Storms I missed
Feb 17, 2022
You're Doing it Wrong!
Feb 16, 2022
Reflections on the Money Game
Feb 15, 2022
Zen and the art of legacy modernisation
Feb 14, 2022
The semantics of the on-screen stage
Feb 13, 2022
Service design from the bottom up
Feb 12, 2022
Thoughts for your penny
Feb 11, 2022
3 searches for better sales proposals
Feb 10, 2022
The Culture Laboratory
Feb 9, 2022
The “I” Team
Feb 8, 2022
A conversation with Art Spiegelman
Feb 7, 2022
User journey’s end
Feb 6, 2022
Habit in your pocket
Feb 5, 2022
Pianos lessons: learning to learn
Feb 4, 2022
3 product-thinking principles for technology projects
Feb 3, 2022
The 3 dimensions of argument
Feb 2, 2022
3 presentation planning tips to avoid hurting your audience
Feb 1, 2022
Getting high: elevation as meditation
Films
Jun 21, 2020
The Hunter
Apr 29, 2020
The White of the Eye
Nov 22, 2019
The King Of Comedy
Nov 18, 2019
The American Friend
Nov 12, 2019
Alice in the Cities
Nov 7, 2019
The Goalie’s Anxiety at the Penalty Kick
Oct 26, 2019
Monos
Oct 10, 2015
First Blood
Oct 5, 2015
Altered States
Mar 10, 2015
Catch Me Daddy
Mar 3, 2015
The Taking of Pelham One Two Three
Sep 21, 2014
Death Watch
Jul 9, 2014
Cold in July
Apr 2, 2014
Wake in Fright
Apr 1, 2014
Under the Skin
IA
Feb 20, 2022
Information archaeology: a primer
Feb 7, 2022
User journey’s end
Dec 3, 2020
Comics and IA revisited
Oct 3, 2012
EuroIA 2012 Conference Notes
Life
Nov 4, 2022
On Twitter's decline and fail
Projects
Oct 20, 2023
AI ideation cards using Midjourney
Feb 6, 2022
Habit in your pocket
Jan 13, 2022
Making presumptions
Jul 7, 2021
Feedback without fuss
Jun 18, 2013
Announcing "Seriously Playful" a bookclub for innovation games
Jun 13, 2013
Uploading projects to the Scratch website